Appearance Attributes

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Attributes that describe a character’s appearance. They give a basic portrait and are used to describe characters to players. Several appearance attributes affect subsequent generation of physical attributes.

HEIGHT [by Species][edit | edit source]

Height in inches. The average height is given in brackets. Modify at GM discretion for race and diet: Ivinian +1”, nobility +2”, urban poor –2”.

Species
Male
Female
Human
54+4d6 (68")
52+4d6 (66")
Sindarin
51+4d6 (65")
50+4d6 (64")
Khuzdul
40+4d6 (54")
40+4d6 (54")

FRAME [3d6][edit | edit source]

Frame modifies a character’s Weight, which in turn affects Strength and Agility. Modifications to the 3d6 roll are made for Species and Sex. Record only the interpretation.

3d6
Frame Modifiers
01–05
Scant –3 Human female
–2 Sindarin
+3 Khuzdul
06–08
Light
09–12
Medium
13–15
Heavy
16+
Massive

WEIGHT [Derived from Height][edit | edit source]

Weight (in pounds) is derived from Height, and modified by Frame. The number given is optimum weight, the amount a character should weigh with perfect health and conditioning.

HGT/WGT
HGT/WGT
HGT/WGT
HGT/WGT
HGT/WGT
40"/75 50"/95 60"/124 70"/160 80"/210
41"/77 51"/97 61"/127 71"/165 81"/215
42"/79 52"/100 62"/130 72"/170 82"/220
43"/81 53"/103 63"/133 73"/175 83"/225
44"/83 54"/106 64"/137 74"/180 84"/230
45"/85 55"/109 65"/141 75"/185 85"/235
46"/87 56"/112 66"/145 76"/190 86"/240
47"/89 57"/115 67"/149 77"/195 87"/245
48"/91 58"/118 68"/153 78"/200 88"/250
49"/93 59"/121 69"/157 79"/205 89"/255
Frame Modifier: Scant –20%, Light –10%, Heavy +10%, Massive +20%
Example: a character 72" tall, Medium frame, weighs 170 pounds. The same character with Massive frame weighs 20% more (+34) which equals 204 pounds.

COMELINESS [3d6][edit | edit source]

A character’s physical attractiveness to the same species. Comeliness can be temporarily modified by cosmetics, lighting, or magic, but most enhancements tend to wear off by morning. Record both the number and description.

3d6
Comeliness Modifier
01–05
Ugly +2 Sindarin
06–08
Plain
09–12
Average
13–15
Attractive
16+
Handsome/Beautiful

CHARACTER SIZE [Derived from Weight][edit | edit source]

Armour and clothing may vary in size. Items that are too small or too big cause discomfort. A one size difference may be acceptable. Record character Size with Weight, such as 153/6.

CHARACTER SIZE
Weight
Size
Factor
Random
61–65
1
0.50
01–02
66–75
2
0.60
03–05
76–90
3
0.70
06–10
91–110
4
0.80
11–22
111–135
5
0.90
23–37
136–165
6
1.00
38–63
166–200
7
1.10
64–78
201–240
8
1.20
79–90
241–285
9
1.30
91–97
286–335
10
1.40
98–00

COMPLEXION [1d100][edit | edit source]

Color of a character’s skin. Human is for characters of Hârnic ancestry. Viking (i.e. “Nordic”) humans may use Khuzdul.

COMPLEXION (1d100)
01–27
01-97
01–90
Fair
28–74
98–99
91–99
Medium
75–00
00
00
Dark

HAIR COLOR [1d100][edit | edit source]

Generates the hair color of youth. Humans modify +25 for Fair Complexion and –25 for Dark.

HAIR COLOR (1d100)
01–40
01-25
01–40
Brown
41–55
26–48
41–45
Black
56–65
49–50
46–70
Red
66–70
51–60
71–90
Silver
71–00
61–00
91–00
Blonde

EYE COLOR [1d100][edit | edit source]

Humans modify +25 for Fair Complexion and –25 for Dark.

EYE COLOR (1d100)
01–40
01-15
01–50
Hazel
41–55
16–65
51–69
Gray
56
66–75
70
Violet
57–70
76–80
71–85
Green
71–00
81–00
86–00
Blue