Appearance Attributes
Attributes that describe a character’s appearance. They give a basic portrait and are used to describe characters to players. Several appearance attributes affect subsequent generation of physical attributes.
HEIGHT [by Species][edit | edit source]
Height in inches. The average height is given in brackets. Modify at GM discretion for race and diet: Ivinian +1”, nobility +2”, urban poor –2”.
Species | Male
|
Female
|
---|---|---|
Human | 54+4d6 (68")
|
52+4d6 (66")
|
Sindarin | 51+4d6 (65")
|
50+4d6 (64")
|
Khuzdul | 40+4d6 (54")
|
40+4d6 (54")
|
FRAME [3d6][edit | edit source]
Frame modifies a character’s Weight, which in turn affects Strength and Agility. Modifications to the 3d6 roll are made for Species and Sex. Record only the interpretation.
3d6
|
Frame | Modifiers |
---|---|---|
01–05
|
Scant | –3 Human female –2 Sindarin +3 Khuzdul |
06–08
|
Light | |
09–12
|
Medium | |
13–15
|
Heavy | |
16+
|
Massive |
WEIGHT [Derived from Height][edit | edit source]
Weight (in pounds) is derived from Height, and modified by Frame. The number given is optimum weight, the amount a character should weigh with perfect health and conditioning.
HGT/WGT
|
HGT/WGT
|
HGT/WGT
|
HGT/WGT
|
HGT/WGT
|
---|---|---|---|---|
40"/75 | 50"/95 | 60"/124 | 70"/160 | 80"/210 |
41"/77 | 51"/97 | 61"/127 | 71"/165 | 81"/215 |
42"/79 | 52"/100 | 62"/130 | 72"/170 | 82"/220 |
43"/81 | 53"/103 | 63"/133 | 73"/175 | 83"/225 |
44"/83 | 54"/106 | 64"/137 | 74"/180 | 84"/230 |
45"/85 | 55"/109 | 65"/141 | 75"/185 | 85"/235 |
46"/87 | 56"/112 | 66"/145 | 76"/190 | 86"/240 |
47"/89 | 57"/115 | 67"/149 | 77"/195 | 87"/245 |
48"/91 | 58"/118 | 68"/153 | 78"/200 | 88"/250 |
49"/93 | 59"/121 | 69"/157 | 79"/205 | 89"/255 |
Frame Modifier: Scant –20%, Light –10%, Heavy +10%, Massive +20% Example: a character 72" tall, Medium frame, weighs 170 pounds. The same character with Massive frame weighs 20% more (+34) which equals 204 pounds. |
COMELINESS [3d6][edit | edit source]
A character’s physical attractiveness to the same species. Comeliness can be temporarily modified by cosmetics, lighting, or magic, but most enhancements tend to wear off by morning. Record both the number and description.
3d6
|
Comeliness | Modifier |
---|---|---|
01–05
|
Ugly | +2 Sindarin |
06–08
|
Plain | |
09–12
|
Average | |
13–15
|
Attractive | |
16+
|
Handsome/Beautiful |
CHARACTER SIZE [Derived from Weight][edit | edit source]
Armour and clothing may vary in size. Items that are too small or too big cause discomfort. A one size difference may be acceptable. Record character Size with Weight, such as 153/6.
Weight
|
Size
|
Factor
|
Random
|
---|---|---|---|
61–65
|
1
|
0.50
|
01–02
|
66–75
|
2
|
0.60
|
03–05
|
76–90
|
3
|
0.70
|
06–10
|
91–110
|
4
|
0.80
|
11–22
|
111–135
|
5
|
0.90
|
23–37
|
136–165
|
6
|
1.00
|
38–63
|
166–200
|
7
|
1.10
|
64–78
|
201–240
|
8
|
1.20
|
79–90
|
241–285
|
9
|
1.30
|
91–97
|
286–335
|
10
|
1.40
|
98–00
|
COMPLEXION [1d100][edit | edit source]
Color of a character’s skin. Human is for characters of Hârnic ancestry. Viking (i.e. “Nordic”) humans may use Khuzdul.
COMPLEXION (1d100) | |||
---|---|---|---|
01–27
|
01-97
|
01–90
|
Fair |
28–74
|
98–99
|
91–99
|
Medium |
75–00
|
00
|
00
|
Dark |
HAIR COLOR [1d100][edit | edit source]
Generates the hair color of youth. Humans modify +25 for Fair Complexion and –25 for Dark.
HAIR COLOR (1d100) | |||
---|---|---|---|
01–40
|
01-25
|
01–40
|
Brown |
41–55
|
26–48
|
41–45
|
Black |
56–65
|
49–50
|
46–70
|
Red |
66–70
|
51–60
|
71–90
|
Silver |
71–00
|
61–00
|
91–00
|
Blonde |
EYE COLOR [1d100][edit | edit source]
Humans modify +25 for Fair Complexion and –25 for Dark.
EYE COLOR (1d100) | |||
---|---|---|---|
01–40
|
01-15
|
01–50
|
Hazel |
41–55
|
16–65
|
51–69
|
Gray |
56
|
66–75
|
70
|
Violet |
57–70
|
76–80
|
71–85
|
Green |
71–00
|
81–00
|
86–00
|
Blue |