Clanhead
CLANHEAD [1d100][edit | edit source]
1d100
|
Clanhead |
---|---|
01-50
|
Distant Relation* |
51-75
|
Aunt or Uncle |
76-85
|
Cousin |
86-00
|
Father or Mother |
* If distant relation is generated, roll again to determine your Father’s relation to clanhead. If distant relation is generated again, roll for the grandfather’s relation to clanhead, and so on. In some cultures, maternal relationships are more important. |
A character’s relationship to the Clanhead is often more important than to parents. Hârnic clans tend to be large. Some live in close proximity. Some number in the thousands and are widely dispersed. Estrangement is generated for a character’s clanhead as necessary. If your clan is important/wealthy, it’s a good idea to determine your relationship to the Clanhead. Only extended clans need be developed in this way. Your occupation is the best guide to whether a clan is extended. Wealthy and noble clans are often extended. Poor clans are likely to be smaller, especially if they live in major settlements. Poor families in the same town or district may have the same clan name, but have been out of touch for generations.
Clanhead[edit | edit source]
The Clanhead space on the Character Profile expresses the character’s blood relationship to the clanhead. In small, poor clans, the clanhead will likely be a parent or grandparent. Except for outcast characters, the clanhead can always provide shelter and a hot meal.