Estrangement

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ESTRANGEMENT [1d100][edit | edit source]

Estrangement measures a character’s popularity in the clan, tribe, and/or family. It has a significant effect on opportunities, including any inheritance. Being the eldest child of a knight is less advantageous if he hates you.

Siblings with different estrangements are often jealous of each other; this can produce interesting family politics.

Estrangement may be generated to assess any relationship. The character’s popularity with any individual (boss, retainers, or spouse) or institution (army, church, or guild) can be generated as needed. The player may not be informed of all Estrangements generated. Record only the interpretation.

1d100 Estrangement Table
01–10
OUTCAST: Character is ignored or may even be attacked on sight by other family members. Clanhead may be the character’s nemesis.
 
11–40
UNPOPULAR: With the likely exception of mother, the family dislikes the Character, who is discouraged from living at home, and receives few (if any) favors. Any birthright is given grudgingly, if at all.
 
41–60
AVERAGE: No advantages. Character may live at home, but few will care much if the Character leaves.
 
61–95
POPULAR: Character liked by most relatives and may enjoy special favor, but should not take things for granted.
 
96–00
FAVORITE: The character almost certainly gets special attention or privileges, possibly at the expense of older siblings.
 
Eldest Child is often favored over younger children. Add 5 when generating Estrangement.
 

Small Clans tend to like their children more; add 20 when rolling Estrangement in an unextended clan, but always treat a natural roll of 01 as Outcast.