Smell

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SMELL [3d6][edit | edit source]

The character’s sensitivity to odor and taste. This can be useful for hunting and/or tracking, and may warn of danger. Of course, in a medieval town, a keen sense of smell may well be a curse.

MODIFIERS
Mod
Species
+3
Sindarin
+2
Khuzdul
Mod
Culture
+2
Tribal

Tribesmen[edit | edit source]

Some characters are born into “uncivilized” tribes. At first glance this may seem a dull existence; but, for an aggressive warrior, the possibilities for upward mobility are excellent. Less than a century ago, the great warrior chieftain of the Kubora, known to history as Arlun the Barbarian, conquered and founded the present Kingdom of Rethem.

Tribesmen have more highly developed senses than most civilized folk and get bonuses to Eyesight, Hearing, and Smell.

For details on tribal characters and society, see HârnMaster Barbarians.