Morality

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MORALITY [Choice or 3d6][edit | edit source]

Morality is a measure of unselfishness and is a crucial attribute for a PC’s religion. It is best if players choose a score from the Morality Table that suits their roleplaying style. Actions speak louder than words. The GM may remind a character’s that his plan is unreasonable given his Morality. The GM should adjust Morality up/down whenever a character’s actions do not suit the attribute. Record number and description.

MODIFIER
Mod
Species
+3
Khuzdul

Morality Table[edit | edit source]

3d6
Morality Descriptions
 
03–04
 
Diabolical: One who never feels guilt and obeys laws only if convenient. There is no act of depravity the diabolical character will not commit for personal advantage.
 
05–07
Unscrupulous: One rarely troubled by guilt or influenced by considerations of right or wrong. The unscrupulous character behaves in whatever manner suits the desired objective. An ethical code may be based on a principle such as “survival of the fittest” or “the end justifies the means.”
 
08–10
Corruptible: A moral chameleon who probably ascribes to some kind of ethical code, but will do almost anything for pleasure or profit. The corruptible character tends to view law as an unreasonable constraint, and will bend/break rules with little regard for moral consequences.
 
11–13
Law-Abiding: One who respects law and custom, and strives to maintain high moral standards, but sometimes lapses. The law-abiding character will usually keep promises made and avoid harming others, but has little difficulty committing violence in a “just” cause. This character suffers guilt after sinning and can be inspired to virtue.
 
14–16
Principled: One reluctant to cause suffering. Although honorable and dutiful, this character is capable of vanity, greed, and hatred, but will be troubled by guilt when this occurs.
 
17–18
Exemplary: One who is motivated by the desire to be kind, fair, and honorable, regardless of personal cost. This person may be overly proud and hard to live with.