Eyesight

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EYESIGHT [3d6][edit | edit source]

The ability to see in daylight. Except for nocturnal creatures (like Gargun) a special penalty of 10–30 applies in the dark to all skills requiring vision.

MODIFIERS
Mod
Species
+2
Sindarin
+1
Khuzdul
Mod
Culture
+1
Tribal

Tribesmen[edit | edit source]

Some characters are born into “uncivilized” tribes. At first glance this may seem a dull existence; but, for an aggressive warrior, the possibilities for upward mobility are excellent. Less than a century ago, the great warrior chieftain of the Kubora, known to history as Arlun the Barbarian, conquered and founded the present Kingdom of Rethem.

Tribesmen have more highly developed senses than most civilized folk and get bonuses to Eyesight, Hearing, and Smell.

For details on tribal characters and society, see HârnMaster Barbarians.