This table is used to determine the clanhead
occupation/title for player-characters. Gamemasters
may use it for NPC's. Roll 1d100 on the appropriate
section according to social class and rural/urban
CLASS
|
ROLL
|
OCCUPATION
|
Tribesman Chieftain Shaman
|
n/a
|
Most tribes are compelled to employ themselves in securing food
|
Slave Thrall
|
n/a
|
Slaves may practice any unguilded, usually menial occupation. Re-roll.
|
Serf
|
01-80
|
Farmer
|
81-85
|
Herdsman
|
86-95
|
Unguilded Occupation + Farming
|
96-97
|
Dairyworker
|
98-99
|
Domestic Servant in manor/etc.
|
00
|
Reeve (Chief Serf)
|
Freeman (Rural)
|
01-65
|
Tenant Farmer (rentpayer)
|
66
|
Animal /Bird Trainer Breeder etc.
|
67
|
Beggar/Fool/ldiot/etc.
|
68-74
|
Farm Labourer (small landholder?)
|
75
|
Fisherman (river or ocean)
|
76
|
Iceman
|
77-83
|
Hunter /Poacher /Trapper etc.
|
84
|
Thatcher (may be part-time)
|
85-00
|
More than one occupation
|
Freeman (Urban)
|
01
|
Animal Trainer
|
74-75
|
Porter
|
02-05
|
Beggar
|
76-80
|
Prostitute
|
06
|
Cartographer
|
81-85
|
Ratter
|
07-10
|
Cook
|
83-85
|
Scribe
|
11
|
Executioner
|
86-92
|
Servant
|
12-14
|
Fisherman
|
93
|
Swordmaster
|
15
|
Gaoler
|
94-96
|
Teamster
|
16
|
Iceman
|
97-98
|
Thatcher
|
17
|
Jester/Fool
|
99
|
Toymaker
|
18-69
|
Labourer
|
00
|
Tutor
|
70-73
|
Longshoreman
|
|
|
Guildsman (Rural)
|
01-03
|
Charcoaler
|
82-83
|
Ostler
|
04-05
|
Innkeeper
|
84-85
|
Salter
|
06-42
|
Metalsmith
|
86-93
|
Timberwright
|
43-78
|
Miller
|
94-95
|
Weaponcrafter
|
79-81
|
Miner
|
96-00
|
Woodcrafter
|
Guildsman (Urban)
|
01
|
Apothecary
|
31-32
|
Mason
|
02
|
Arcane Lore
|
33-38
|
Mercantyler
|
03-04
|
Chandler
|
39-51
|
Metalsmith
|
05-09
|
Clothier
|
52-61
|
Miller
|
10
|
Courtesan
|
62-65
|
Ostler
|
11
|
Embalmer
|
66-69
|
Perfumer
|
12
|
Glassworker
|
70
|
Physician
|
13-16
|
Harper
|
71
|
Pilot
|
17
|
Herald
|
72-76
|
Potter
|
18-21
|
Hideworker
|
77
|
Salter
|
22-24
|
Innkeeper
|
78-80
|
Seaman
|
25
|
Jeweller
|
81
|
Shipwright
|
26
|
Lexigrapher
|
82
|
Tentmaker
|
27
|
Lia-Kavair
|
83
|
Thespian
|
28-29
|
Litigant
|
84-85
|
Weaponcrafter
|
30
|
Locksmith
|
86-00
|
Woodcrafter
|
Military (Rural)
|
01-15
|
Mercenary
|
16-00
|
Yeoman (see: MANOR in Harndex)
|
Military (Urban)
|
01-50
|
Legionnaire (Thardic Republic only)
|
51-00
|
Mercenary
|
Priest
|
n/a
|
Use discretion - See Deities [hx]
|
Nobility Patrician
|
01-80
|
Knight-Batchelor
|
81-85
|
Knight (enfoeffed/manor)
|
86-99
|
Bailiff (manor)
|
00
|
Holder of actual settlement (title/office in Hârndex)
|
|
Blood Relation to Clanhead[edit | edit source]
This table is used to determine a character's actual
family relationship to the head of his clan. Select
UNBXTENDED (UN) or EXTENDED (EX). See Using the
Tables for details.
UN
|
EX
|
BLOOD RELATION TO CLANHEAD
|
01-15
|
01-10
|
SPOUSE: If applicable, else treat this result as Offspring
|
16-85
|
11-60
|
OFFSPRING: Roll again for "sibling rank"
|
01-25
|
Eldest
|
76-80
|
6th eldest
|
26-45
|
2nd eldest
|
81-85
|
7th eldest
|
46-60
|
3rd eldest
|
86-90
|
8th eldest
|
61-70
|
4th eldest
|
91-95
|
9th eldest
|
71-75
|
5th eldest
|
96-00
|
Roll again (+3 ranks)
|
|
86-88
|
61-65
|
ACKNOWLEDGED BASTARD: Roll again for actual blood relation to clanhead.
|
89-90
|
66-70
|
UNACKNOWLEDGED BASTARD: Roll again for actual blood relation to clanhead.
|
91-95
|
71-75
|
ADOPTED: (50% chance that character will not know the identity of real parents, or even that he is adopted)… Re-roll for actual birth status and consider present operation to apply to adoptive parents (if character is unaware of adoptive status do not tell him).
|
96-00
|
76-80
|
ORPHAN: or more exactly, character's clanhead is deceased. Roll again to determine former relationship (character may himself be clanhead).
|
-
|
81-87
|
GRANDCHILD: Roll on this table for father's and own sibling rank.
|
-
|
88-92
|
NIECE/NEPHEW: Roll again as necessary.
|
-
|
93-95
|
GRANDNIECE/GRANDNEPHEW: Roll again as necessary.
|
-
|
96-00
|
DISTANT RELATION: (At GM discretion); character's blood relation to clanhead is more distant than any of the above but add 20 when rollin!! for ESTRANGMENT.
|
This is the character's social relationship with the
other members of his clan, and particularly with his
clanhead. Roll 1d100:
ROLL
|
ESTRANGEMENT
|
01-10
|
OUTCAST: Character will be ignored, perhaps even attacked, When encountered by other family members.
|
11-40
|
UNPOPULAR: The character's clanhead will not talk to him, although other family members may (probably at least, mother). The character will receive no favours and will be discouraged from living at home. Any birthright will be given grudgingly (if at all).
|
41-60
|
AVERAGE: No particular advantages or disadvantages; character may live at home, but few will be heart-broken if he does not.
|
61-95
|
POPULAR: Character gets on well with the majority of his relatives, and may receive special favours/privileges I responsibilities but should not push his luck…
|
96-00
|
FAVOURITE: The apple of the clanhead's eye, almost certain to receive seecial attention, perhaps even displacing older siblings. This may result in jealousy on their part.
|
|