Araka-Kalai

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ARAKA-KALAI
 


View of the ancient tower at Araka-Kalai.

Araka-Kalai [H5], also called the “Pits of Ilvir”, or “Ilvir’s Shaft”, is a huge limestone sinkhole located in Misyn. According to legend and the doctrine of the Ilviran church, Araka-Kalai is the dwelling of the god Ilvir. An ancient tower stands on a rocky island in the center of the Pit of Ilvir, surrounded by a liquefied, fermenting sludge with a stench that puts to shame all other offensive smells. Beneath this crumbling tower, in dank, endless caverns, the “Accursed Lord of the Barren Cycle” is said to spawn his “fatherless multitude” the Ivashu.

Obviously, Ilvirans deem Araka-Kalai to be highly sacred. Every year some 200–300 hardy followers of this mystic religion make an arduous pilgrimage to the site, mostly via Leriel but sometimes via Shiran across or around Lake Benath. Roughly one half league northwest of the Pit is an Ilviran religious community called Ochrynn, a temple and hostel complex run by the Order of the Ochre Womb. This isolated settlement of about 100 priests and common folk prospers by catering to pilgrims and, surprisingly, to traders seeking Ivashu for the Pamesani. A small renegade group called the Dark Order, vehemently opposed to this latter policy, broke away from the Ochre Womb some years ago and is said to inhabit the miles of natural caverns that interconnect with Araka-Kalai. Since the Dark Order was formed, many of those involved in the lucrative Ivashu trade have met with violent death or have mysteriously disappeared.

Misyn[edit | edit source]

File:Misyn area map-01.jpg

Misyn is a woodland plain on the northeast shore of Lake Benath. Sometimes described as the “Kingdom” of the god Ilvir, Misyn also has a unique geography that is not found elsewhere on Hârn. The “borders” of Misyn are rather vague; its southern boundary is usually considered to be the Gethedon River, the northern boundary is the hills northwest of the Wose River.

Misyn is a karst landscape, made up of limestone etched by the flowing of water, with great caves and sinks hollowed out by the descending water table, and compacted by collapse within itself . The result is an alien landscape hosting a variety of distinctive features. Hills, valleys, towers, windows (collapsed tunnels), and sinkholes, are characteristic of the area. The gradual weakening of the porous limestone through the corrosive effect of running water, plus alternate freezing and thawing and collapse, has inspired some persons with visions of creation and destruction by an unearthly entity. A representative cutaway of the Misyn landscape is shown below. This is meant to show the range of landforms in the area, and does not represent a specific location.

Cross-section example of the Misyn landscape.

The area’s dominating feature is a huge sinkhole. According to legend and doctrine of the Ilviran church, this is Araka-Kalai, the dwelling of the god Ilvir. An ancient tower stands on a rocky island in the center of the “Pit of Ilvir”. Around the island, partially filling the sinkhole, is a liquified, fermenting sludge. Beneath the sludge lies a freshwater lake fed by an exposed underground stream that enters the pit through the side of the sinkhole.

The sludge emits a powerful odor that can be detected from a distance of over a mile. The stench is indescribable: it has been compared to a combination of rotting dairy products, corpses, and feces, but this hardly does it justice. During the winter months, steam rises from the pit, and this, together with clouds rolling off the lake and settling against the mountains, provides an ominous backdrop to an already eerie setting. Rainfall in Misyn is above average, and provides the only relief from the permeating stench in the air.

The shallow and slow moving Wose River, running through northern Misyn, is sometimes referred to as the “Cloaca of Ilvir”. The river has periodically been flooded by a grey green sludge similar to that found in the pit of Araka-Kalai, although far less pungent. The Wose and the Gethedon are fed by numerous wide, shallow streams that drain Misyn.

South of the pit of Araka-Kalai the ground slopes gently down to Lake Benath. Northeast of the pit, the land slopes upwards towards the Felsha Mountains. The foothills of Hoj and Yeb peaks begin a few miles northeast of Araka-Kalai.

History[edit | edit source]

Tens of thousands of years ago, well before the arrival of the Earthmasters on Kèthîra, the geological processes which formed the landscape of Misyn began. Beneath the plain of Misyn, underground streams fueled by rainwater and glacial runoff began eroding the limestone rock. As the water penetrated deepelj caverns below the surface were formed. Slowly the water table descended, leaving several caves relatively dry. Containing enough water to sustain lakes, pools and rivers, an inhabitable underground environment was gradually formed.

The Divine Arrival[edit | edit source]

The five thousand years between the departure of the Earthmasters and the arrival of the Sindarin is now known as the Lost Years, “an age of dragons, trolls and fell beasts that would defy description and harm the eye…”. Some scholars believe that during the Lost Years there was considerable geological upheaval; Hârn may have become separated from mainland Lythia during this time. Others speculate that the departure of the Earthmasters may have opened a “door” to another world or plane of existence that allowed various bizarre entities to reach Kèthîra. Proponents of this theory believe that it was during the Lost Years that Ilvir arrived on Hârn. Whether or not this is true is unprovable, although it is as plausible a theory as any. Generally, however, it is not a point of view accepted by Ilvirans.

Many believe that the deeper reaches of Araka-Kalai exist simultaneously on Kèthîra, and in a desert (the so-called Blasted Plains) on Yashain. This theory suggests that the visible manifestations at Misyn are only a small part of the whole.

Whatever the case, it is clear that Ilvir has resided at Araka-Kalai for several thousand years. Sindarin and Khuzdul legends generally ignore Ilvir, although a journal fragment dating c. 6800 BT found in Kiraz warns “…venture never beyond the Rayeshas east, for there is noisome peril best let brood alone”. A few old Sindarin songs mention the “worm eternal” who abides “in filth beside the sweet water”. Both these references, particularly the elven songs, are open to other interpretations and may have nothing to do with Ilvir.

Common Ilviran doctrine suggests that Ilvir came to Misyn after the ten gods entered into the Concordat of the Illimitable Tome, the laws which govern divine conduct. It is believed that Ilvir had gathered quantities of godly flesh as payment for various services to other gods, and having acquired the Sundered Claws of Agrik, made his home at Araka-Kalai, located “…on two worlds”, and there began to create his strange creatures. For several millenia he laboured in isolation, “worshipped” only by those of his bizarre creations that possessed a semblance of sentience. (See GODS OF HARN module.)

Jarin Worship Begins[edit | edit source]

The Jarin migrations to Hârn were caused primarily by the pressures of Pharic barbarians who were in turn fleeing the expansion of Ketari militarism in east central Lythia. Although most of the Jarin who arrived on Hârn were essentially refugees, several groups believed themselves to have been “summoned” from the continent by Ilvir to be his flock. These groups seem to have worshipped a diety known as “the Father creator” on Lythia; whether this was an aspect of Ilvir, or whether the Jarin simply blended theologies is unclear.

The “summoned” Jarin were led by a man (?) called Ormanoam. He united many of the disparate groups and founded a temple complex on a coastal island north of present day Arone in Orbaal. This “mother temple” spawned innumerable semi-autonomous sub-orders which spread throughout Hârn. As these orders spread their version of Ilviranism, and formed their own subdivisions, Ormanoam’s temple gradually declined in importance.

The first Jarin Ilviran worshippers arrived at Araka-Kalai c.1100 BT. This date is somewhat speculative, although it seems unlikely that the purported home of Ilvir would have been long ignored by his clerics. One of the primary sources of documentation for this and other events of the early church are the Ochrynn Manuscripts, an extensive chronicle of events which seems to have been begun about 700 years ago, and may have compiled several earlier sources. It is a somewhat rambling work, and it is clear that some, at least, of its early chronicles are blatant forgeries, but it is nonetheless one of the few sources of Ilviran history. The quotes below are taken from the Ochrynn Manuscripts.

“Crossing the great mountains we came upon a river that one among us named Gethedon …we continued through a fearsome landscape at the edge of the great lake. …all among us halted, speechless… A great presence was in our midst, in the air surrounding us. We could feel the Master with us, beckoning us to draw nearer. … the pit lay before us, the mist rising from it. Some among us fled as fear overtook them. … those true of heart drew closer, our spirits blending with the holy spring that spawned the river of life.”
 

These first pilgrims do not seem to have spent much time at the site, and although there is evidence that Araka-Kalai was visited regularly over the next centuries by pious Ilvirans, particularly those “feeling the call” to the priesthood, no attempt was made to establish a permanent settlement there for almost eight hundred years.

Order of the Ochre Womb[edit | edit source]

The Ochrynn Manuscripts tell us that a small mendicant band of Ilviran priests and worshippers established the Order of the Ochre Womb c.284 BT and took up residence on Klega Stream, about a mile from the Pit of Araka-Kalai. Some scholars, including some in the I1viran church, are highly skeptical about this date, and believe that the applicable passages in the Ochrynn manuscripts are forged. The Order of the Ocre Womb accepts the date without question.

The first independent verification of the settlement on the Klega dates from 72 BT. The journal of Cheka the Wanderer, a mendicant Ilviran cleric who lived in the first century BT, mentions his visit to “the brothers who dwell beside the sacred Pits”. It seems clear from this and a limited number of other sources that the foundation of Ochrynn village is most accurately dated as c.100 BT.

It was probably at this time that the “Serpent’s Tongue”, the sacred path that leads from Ochrynn to Araka-Kalai was constructed. The Ochrynn manuscripts claim that the path, and the five stone monoliths called the "Gates of Conception" that lay beside it were "laid upon the earth by the Prince of the Fatherless Multitude", but most scholars, regardless of their theological view, regard that passage as fantasy. Nonetheless, it cannot be denied that the Serpent's Tongue and the Gates of Conception are imbued with unusual effects. (See the Ochrynn map key for further details.)

Within a few decades, Ochrynn had become the penultimate destination for Ilviran pilgrims. It is sometimes argued, particularly by the clerics of the Ochre Womb, that the existence of the temple village was the inspiration for the pilgrimages. It grew quickly, and at its peak (about 200 TR) it had a population of several hundred.

Construction of Ilvir’s Tower[edit | edit source]

In 12 TR, the Order of the Ochre Womb began its most ambitious project. Limestone was quarried and a causeway was built across the pit to the central island. Foundations were set, and masons began the construction of a round tower, originally known as the Temple of Ilvir. This construction was denounced as heresy by various elements of the Ilviran church, but no action was taken. The disparate and independent nature of the religion prevented any overt action by the opponents of the Ochre Womb. Nonetheless, after much debate, the clerics of the Ochre Womb agreed to call the structure I1vir’s Tower. This seems to have satisfied the doctrinal opponents of the construction. Records of the debates have been lost and are poorly chronicled and the exact points of difference are long forgotten.

Following its completion in 21 TR the Tower was occupied and maintained by the clerics of the Ochre Womb. Although it was not called a temple, it was effectively the headquarters of the order. Although a shrine and temple existed in Ochrynn village, the leaders of the order spent considerable time in the Tower.

The first exploration of the caverns beneath Araka-Kalai was undertaken during construction of the Tower. Because of fear of flooding, a dam was built to control water flow into the central pit. Much of what is now known of the underground complex was discovered at this time. As was the case with the construction of the Tower, some elements of the church opposed any exploration of the caverns or the building of the dam which “interfered with the will of the Brooder”. This point of view has been held by a significant minority of Ilviran clerics to the present day.

Order of Sudelrhynn[edit | edit source]

By the middle of the second century TR the order of the Ochre Womb was easily the largest Ilviran order on Hârn, and had surpassed Ormanoam’s temple in importance. Despite, or perhaps because of its success, numerous factions arose within the order. The largest of these, which held the belief that the tenets of Ilvir would be better served by making the church more accessible, broke away from the Ochre Womb, eventually founding the Order of Sudelrhynn the Bearer of Loam at Leriel c.180 TR. It quickly became the predominant order of Ilvir, a position it holds to the present day. The order of the Ochre Womb, which had never shown any particular interest in dominance, accepted this change of affairs with equanimity.

Gargun Raids[edit | edit source]

Following the death of Lothrim the Foulspawner in 120 TR Gargun gradually spread throughout Hârn. This had a major effect upon human history, particularly in eastern Hârn, where Gargun incursions helped to trigger the Migration Wars in the second century. For several decades, however, the Misyn plain escaped the ravages of the Gargun. It is generally believed that the orcs were wary of Araka-Kalai, or kept at bay by Ivashu in the the region. Although pilgrims occasionally met with misfortune at the hands of roving Gargun bands, Ochrynn was left unmolested. Whatever the case, by 274 TR they seem to have overcome their fear, and began a series of raids which gradually increased in severity.

In 298, after more than two decades of conflict, Ochrynn was attacked and destroyed by a swarm of Gargu-viasal escaping the Nizus colony. Only a handful of inhabitants escaped the carnage. The Gargun colony of Jufyx was founded by this swarm. There is no evidence that the swarm attempted to enter the caverns of Araka-Kalai. The survivors of Ochrynn fled to Leriel.

The destruction of Ochrynn ended what little dominance remained to the order of the Ochre Womb. Since that time Leriel has been the most important center of Ilviranism. For several decades after the sack of Ochrynn, only the boldest or most devout pilgrims made their way to Araka-Kalai. The formidable dangers of crossing the mountains, when worsened by the presence of Gargun colonies and the absence of a reasonably safe destination, deterred all but the bravest or most fanatical Ilvirans.

Ochrynn Refounded[edit | edit source]

In the spring of 358, after six years of debate, a group of clerics and lay worshippers from Leriel attempted to re-establish Ochrynn. Two months after their arrival they were massacred by a large band of Gargu-hyeka from Gifuso. The survivors, led by Aslynn of Jaksyn, returned to to Leriel. Aslynn, although pressured to abandon the project by the grandmaster of the order of Sudelrhynn, was determined to re-establish Ochrynn. By 361 he had found enough persons willing to make a second attempt and had hired a small company of mercenaries from Kaldor. This latter action shocked the conservatives of the order of Sudelrhynn, who were disgusted by the use of non-Ilvirans in a “sacred mission”.

Despite criticism and opposition, this second attempt succeeded in re-founding Ochrynn, and with it the order of the Ochre Womb. Aslynn’s mercenaries were a sufficient force to protect the small settlement from wandering menaces, and many of the men converted to Ilviranism and settled in Ochrynn. These events, and the obvious success of Aslynn’s project, did much to remove opposition to his project, and the flow of pilgrims to Araka-Kalai gradually began to increase.

In 429 the order of the the Ochre Womb began construction of their temple at Ochrynn. This ambitious project was financed from the donations of the pious, and took over a century to complete. The intent was to provide a place of “study and contemplation” for pilgrims and for the resident clergy. The most prized possession of the order, the Ochrynn manuscripts (which had “miraculously” escaped the destruction of the settlement) were to be housed in a great “archive dedicated to the Brooder.” The length of time that construction took, and some over-estimation of potential revenues caused modifications to be made to the original plan. The final result, while impressive, falls far short of the first vision.

With the building of the temple, the frequency and number of pilgrims to Araka-Kalai increased dramatically. Shiran, Tashal, and Leriel became the primary assembly points for Ilviran pilgrims, and Ochrynn was visited by several hundred persons every year. This practice has been maintained to the present day. The map below shows the significant routes to Araka-Kalai.

File:Ilviran pilgrimage routes-01.svg

Besides the pious, Araka-Kalai also attracts the curious, many drawn by the attraction of achieving proximity to a god, even if it is one they do not worship. Araka-Kalai has also been visited occasionally by adventurers, lured by tales of hidden wealth or objects of arcane power. Whatever their motivations, some of these visitors have converted to Ilviranism after arriving at Araka-Kalai.

Foundation of the Dark Order[edit | edit source]

In 692 a dissident group of clerics at Ochrynn founded the Dark Order. Their doctrine, which is detailed on page 26, essentially argued for a “Ladder of Creation” theory of Ilviranism, in which all life is considered to be the invention of I1vir. They further believed that all life is immortal, and all creatures return to Araka-Kalai for eternal rebirth after death. The Dark Order called for the revision of the definition of “Ivashu” to include all forms of life, including humans.

The clerics of the Dark Order were disgusted by the “slighting of the Brooder” involved in the supplying of Ivashu to the Pamesani games. Although they were vocal in their opposition to the practice, they had little effect on what proved to be a profitable venture for the Ochre Womb.

In 703, seeking the “holy darkness of the Brooder” the clerics of the Dark Order descended into the caverns of Araka-Kalai, to “better commune with the Maker of All”. Contact has been lost with these exiles, and despite some evidence to the contrary, it is generally assumed that they have long since perished.

Ochrynn[edit | edit source]

The religious community of Ochrynn lies on the shallow Klega Stream a mile northwest of the pit of Araka-Kalai. Ochrynn has a permanent population of about one hundred, which includes a number of isolated farmsteads off map to the west. Ochrynn’s population often doubles or triples during the pilgrimage season in late fall and early winter. Ocrynn is the only civilized human settlement in Misyn.

Technically, everything in Ochrynn is administered by the order of the Ochre Womb. All businesses are, in theory at least, owned and managed by the clerics of the order. In practice, most establishments are run by accredited guildsmen who are allowed considerable freedom in their activities, providing they pay a tithe to the church. This is generally assessed as ten percent of annual profits. For obvious reasons, most of the guild franchises in Ochrynn have been in the hands of pious Ilviran clans for several generations. It goes without saying that an Ochrynn franchise is not likely to be highly profitable.

Ochrynn has almost nothing in the way of a cash economy. Only pilgrims, occasional curious visitors, or wanderers in Misyn are likely to pay silver for anything at the settlement. Commerce between residents of Ochrynn is largely barter or, even more commonly, simply a matter of cooperation. The remoteness of Ochrynn and its general lack of contact with the outside world has given the inhabitants an insular and self-protective view of the world.

Theoretically, the “head of state” of Ochrynn is I1vir. In reality the settlement is governed by the grandmaster of the order of the Ochre Womb and a few advisors. In practical terms there is no real need for a civic authority. There are few disputes, and the self-sufficient and supportive nature of the residents of Ochrynn means that most problems are settled with reasonable amity. Observers have commented (with varying degrees of praise or scorn) that Ochrynn is the only working model of political anarchy known to exist.

The other “official” of note is the “Protector” of Ochrynn. Additionally, there are five “Hands of the Protector”, who are essentially Yeomen soldiers. Both the Protector and his Hands are holdovers from the band of mercenaries that assisted in the re-founding of Ochrynn in 361. Most of these eventually converted to Ilviranism and settled at Ochrynn, and their descendants still serve the settlement. Most males at Ochrynn, including the clerics of the order, have some basic training at arms and can be organized into a militia at need. These have proved to be an effective force against the occasional threat from Gargun, bandits, and wandering Ivashu. When necessary (usually only during pilgrimage season) the Hands also serve as a police force.

Due to various factors Ochyrnn is one of the most unique and unusual communities on Hârn. Not only is it extremely remote and not subject to secular authorities, but it is not uncommon for the more peaceful varieties of Ivashu to wander through the settlement on their way from the Pits of Araka-Kalai.

View of the Temple of the Ochre Womb in Ochyrnn from above.

Map of Ochyrnn[edit | edit source]

 

File:Ochyrnn-GM map-01.svg

1
Temple of Ilvir (Temple of the Ochre Womb)

A temple of the order of the Ochre Womb. Plans are given on following pages.

2
Livestock Pen

Some goats, cattle and horses that belong to the order are kept here. The order also has a few sheep and pigs that are allowed to range freely over the surrounding area. Care of the livestock is the responsibility of junior acolytes.

3
STUDY

This is used by priests of the order as a place of relaxation, meditation, and study. By long standing tradition it is forbidden to speak while in the study.

4
HERBALIST/PHYSICIAN (Erech of Davys)

The residence and workshop of Erech of Davys, a member of both the Physicians' and Apothecaries' guilds. Erech is a thoughtful, elderly man. A pious 11 vir an, he has a highly intellectual view of the god, one that is often regarded by the local clergy as over-serious.

5
LIBRARY

This finely built white marble building houses the order's library. Its most prized possession is the lavishly illuminated Ochrynn :\Ianuscript. Several less valuable "working" copies are also kept here.

6
IVASHU CELLS

These buildings (and some lower pits) were built in 689 to house Ivashu captured for shipment to Shiran. "Care and feeding" are the responsibility of acolytes under the direction of the Keeper of Ivashu.

7
KLEGA FORD

Klega Stream is nowhere more than six feet deep, although during spring runoff it sometimes rises as high as twelve feet. The ford is extremely shallow (one to two feet) and in mid-summer is reduced to a trickle.

8
THE SMILING NOLAH (Brigyne of Halwar)
Size: 6Quality: ★★★Prices: average

Brigyne came to Ochrynn in 706. A former courtesan at the famed Crimson Palace, Brigyne bought out her contract with the house in 704, and using her savings, and the infatuation of the Shiran Innkeepers' guild syndic, was granted a guild franchise . During her time in the Crimson Palace, Brigyne had come under the influence of Tabryn of Bargael, the High Priest of the order of Seafarer Ibenis, and became an enthusiastic convert to Il viranism in 701. She undertook a pilgrimage to Araka- Kalai in 706, becoming a "pilgrim of the fifth stone" (see 15). She opened her inn in 707. Brygyn is a strikingly attractive woman of forty eight. She has been known to practice her old occupation if she finds a guest interesting or attractive. This is always a matter of her choosing; no amount of money will convince her otherwise.

9
LORYK’S END (Ernal of Vessyr)
Size: 5Quality: ★★★Prices: average

Loryk's End has existed for two centuries. It was founded by Loryk of Vessyr, Ernal's ancestor, and is the most popular hostelry with pilgrims. The walls and tables of the common room are carved with the names of countless visitors.

10
WOODCRAFTER (Jordyk of Dalgan)
Size: 4Quality: ★★★★Prices: high

Jordyk specializes in various intricately carved icons for sale to pilgrims.

11
METALSMITH (Clemaen of Resal)
Size: 3Quality: ★★★Prices: average

Clamaen is also the Protector of Ochrynn.

12
THE HOUSE OF CLAWS (Torryk of Clees)
Size: 3Quality: ★★★Prices: average

Torryk is a potter. He sells various Ilviran "souvenirs", which range from sacred objects blessed by the clerics of the Ochre Womb, to the most tacky and dubious trash.

13
LEXIGRAPHER (Sorsen of Turyn)
Size: 3Quality: ★★★★Prices: high

Sorsen specializes in producing illustrations or brief histories of pilgrims' visits to Araka-Kalai. During pilgrimage season he and his two apprentices are kept very busy.

14
TENTMAKER (Petryn of Kalyk)
Size: 5Quality: ★★★Prices: average

Petryn specializes in making tents for pilgrims. During pilgrimage season there is almost invariably less space than there are pilgrims, and Petryn does a good business supplying temporary shelter.

15
THE SERPENT’S TONGUE

This path leads to the Pit of Araka-Kalai. The trail passes five stone monoliths called the "Gates of Conception". On each of the Gates is an inscription, written in Old Jarinese in the Khruni script. Old Jarinese bears a certain similarity to Modern Jarinese and Khruni is the precursor of the modern Runic script. Traditionally, any pilgrim who recites an inscription to the High Priest of the Ochre Womb receives a certificate of his devotion. A person who reaches the fourth gate is called a "pilgrim of the fourth stone" etc. Since many pilgrims are illiterate, and few of those that are literate can read the script and language on the Gates, it has become common practice to allow pilgrims to draw the first few runes of the inscription as proof of their devotion.

The fifth Gate is set in the foundation of Ilvir's Tower in the pit of Araka-Kalai. According to legend and common Ilviran belief, the sixth Gate stands within the court of 11 vir. A pilgrim who reaches the sixth stone, and returns to recite the inscription, is held in awe by most Ilvirans. Few persons attain this degree of piety.

Although the stones appear to be similar to those found in other areas settled by early Jarin cultures, there is evidence to suggest that they are imbued with magical or divine properties. Most pilgrims feel a sense of undergoing progressively harder "tests" as they arrive at each Gate. Non-adherants who have walked the Serpent's Tongue find it a harrowing experience. (Most non-11 virans who have arrived at the Pit of Araka-Kalai have taken a different route.) The Gates seem to emanate an effect similar to that of the Savoryan spell "Spirit Block" (see HARNMASTER). Persons who have seen the inscriptions find themselves unable to repeat them or describe the Gates

Araka-Kalai[edit | edit source]

Map of Araka-Kalai[edit | edit source]

 

File:Araka-kalai-GM map-01.jpg

1
ILVIR’S TOWER

This was built by the order of the Ochre Womb between 12 and 21 TR. Originally, it seems to have served as a shrine to Ilvir, although the exact intent of the builders is by no means clear. The temple has been slowly crumbling ever since its construction. Some believe that the fumes from the pit are gradually disintegrating the stone. It is still visited periodically by clerics of the order of the Ochre Womb and the occasional bold pilgrim. Many pilgrims believe that the tower was built by Ilvir himself. Clerics of the Ochre Womb do nothing to discourage this belief. Plans are given on following pages.

2
KALAK ISLAND

Kalak Island is something of an anomaly in Misyn. Although most of the geological formations in the region are sedimentary, Kalak Island seems to be a single pillar of black marble. Since marble is a metamorphic rock, and is not usually found naturally in isolation, some scholars have taken the island's existence as proof of “otherworldly” activity at Araka-Kalai. Kalak is derived from an Old Jarinese word meaning “god’s hand”.

3
THE PIT OF ARAKA-KALAI

Although the contents of the pit are keyed as water, the only resemblance between the fetid sludge and water is the fact that both are wet. Actually, the sludge, which varies in thickness unpredictably during the year between three and eight feet in depth, floats on a pool of freshwater fed by an underground stream. The origin of the sludge is unknown; some scholars have speculated that it is a living, self -renewing entity, others (sometimes regarded as heretics) suggest that the slime is a manifestation of Ilvir. Under “ideal” circumstances, it is possible to detect the odour of the pit for well over a mile.

The exact depth of the pit is unknown; due to the foul nature of its contents , no one cares to explore the matter too closely. When the causeway (see 4. below) was constructed, it was clear that the pit was about twenty feet deep at that point. Some Ilviran theologians, despite this and other evidence to the contrary, believe that the pit is bottomless.

Observers have reported that Ivashu (of varying types) periodically emerge from the pool. Whether they are “created” there or not is a matter of debate among Ilvir an clerics.

Other observers have reported that a humanoid figure poling a boat can sometimes be seen on the pool. This is supposedly the divine servant of Ilvir known as Seafarer Ibenis, “the ferryman of souls” who is said to return the auras of slain Ivashu to Ilvir for rebirth. It is perhaps noteworthy that most of the observers of Ibenis have had some association with the Order of Seafarer Ibenis in Shiran.

4
THE CAUSEWAY

This was built at about the same time as Ilvir’s Tower. At the time of construction it was about three feet above the surface of the pool. Since that time the fluid level has risen high enough to cover the causeway. Supplicants are now forced to wade through putrid sludge to reach Kalak island. The level of the pool tends to rise and fall during the course of the year. At its most shallow (late summer) the causeway lies under about two feet of slime. At its deepest (spring) the top surface of the slime is about six feet above the causeway.

Footing on the causeway is very treacherous. Many stones have crumbled, and those that are left are extremely slippery. Few persons cross without being ducked under the slime at least once. More serious accidents have been known to happen.

5
THE WEEPING STREAM

This stream drains part of the underground cave complex, and is the source of the freshwater lake beneath the pit sludge. It is one of the outlets of the Brooder’s Stream (map key 7).

6
THE PIT ENTRANCE

This narrow cave leads into the main tunnel complex. See the map on the following page for the path of this tunnel. It is very hard to reach.

7
THE BROODER'S STREAM

This stream falls over fifty feet into a limestone sinkhole. It is possible, with remarkable luck, to enter the cavern complex here. The icy cold of the water, and the slippery sides of the sinkhole make it a very high risk proposition.

8
THE HIGH ENTRANCE

This sinkhole is the best known entrance to the caverns of Araka-Kalai. Despite the fact that it descends seventy feet to the cavern floor it is probably the safest entrance to the caverns. See plans on page 16 for details.

9
THE FALLING STREAM

This drains the pit. The water of the stream is usually fresh, although it has occasionally been known to be flooded with sludge. For obvious reasons, few people care to drink from it.

10
URNAM’S HOSTEL

This resthouse and the two nearby buildings is the final destination of most those pilgrims who continue their journey from Ochrynn. The hostel is administered by the clerics of the Ochre Womb and is funded by donations. Accommodations are spartan.

11
CLABRA'S HUT

Clabra of Tulg is an elderly, eccentric cleric. Nominally a member of the Ochre Womb, he has not visited Ochrynn since taking up residence at Araka-Kalai twelve years ago. Clabra “improves” an already remarkably ugly visage by smearing himself with pit sludge. He is given to making coarse, often obscene jokes to pilgrims. Despite these habits, Clabra is sought after by many visitors to Araka-Kalai. He has acquired something of a reputation as a prophet, and many pilgrims boast of having recieved the “blessing of Clabra’s hand”. The old man seems rather amused by this phenomenon, although he is more than willing to play along.

12
THE SERPENT'S TONGUE

See the Ochrynn map key (#15) for details. Technically, the Serpent’s Tongue continues down the side of the pit and across the causeway.

GM Map of Araka-Kalai[edit | edit source]

 

File:Araka-kalai-GM map-02.jpg

Cavern Network[edit | edit source]

Example cross-section of Araka-Kalai.

The map opposite shows the upper cavern network. The outlined boxes indicate sections of the tunnel complex that are mapped in this module. The number in the box indicates the page that plans are on.

Only this level upper caverns have been extensively explored. The side elevation map above gives a general idea of the complex. Bear in mind that anything below the upper caverns is largely speculative. Development of other levels of the complex are left to GM discretion. The breeding pits of Ilvir are said to exist on the lower levels.

The tunnel complex is a fascinating and dangerous environment. Surface water disappears down sinkholes and fissures in the porous limestone. Underground streams and pools appear as the water table gradually dec ends. Through the years, rock falls, cracks in the walls enlarge, stalagtites and stalagmites grow.

In essence, the caverns are a slowly (but constantly) changing environment. However, there are times when sudden changes in the underground geography occur. Massive cave-ins can fill a cavern with rubble, or seal off an accessway. The subterranean network is a place to tread lightly, if at all.

View of Araka-Kalai from above.

Ilvir's Tower[edit | edit source]

Ilvir’s Tower is now crumbling away due to the elements and little maintenance . Constructed as a shrine between 12 and 21 TR, the tower has not been regularly occupied since 298 when Ochrynn was destroyed by a Gargun swarm. Since the refoundation of Ochrynn in 361, the temple is now visited only occasionally by pilgrims or by clerics of the Ochre Womb. Although it is man made, it is generally regarded as the most sacred of all Il vir an sites . As stated earlier, many Ilvirans believe that the tower is of divine construction, and even those few who know the truth believe that the god had a hand in mspiring the builders.

Ground Level[edit | edit source]

The ground level is accessible only from a ladder from within the tower on the first floor. This was originally intended to be a storeroom for religious artifacts , props, and ceremonial costumes, as well as more mundane supplies. It is now little more than a dank, dark chamber containing refuse of various description. The crates and barrels contain religious paraphernalia, all now damaged by time and damp. The locked trunk has defied all attempts to open or move it. Besides the mechanical lock, there seems to be some form of magical seal on the lid. Its contents and origin are unknown. The trap door near the center of the room opens onto a spiral staircase leading down. According to legend, this leads directly to the court of Ilvir. The only reference to the stair in the Ochrynn Manuscripts is the enigmatic phrase stating that “it is, and was from the Beginning.”

(1) This pillar is the fifth gate of the Serpent’s Tongue (Ochrynn map key 15) non-adherants of Ilvir will find that proximity to the pillar is somewhat painful and unnerving. A non-Ilviran attempting to read the inscription will have considerable difficulty even if they are well versed in both the language and the script. (Roll percentile dice against Will x 2.)

First Floor[edit | edit source]

This is the old entrance chamber . Access to the tower was by a ladder that was retracted from within after entry had been gained. The ladder has long since disappeared. Pilgrims are supposed to make their own and carry it across the causeway, or find some other means of entering the tower. The portcullis is controlled by a winch, and a stout wooden door once guarded the entrance. Today, the gate is rusted half open (there is a four foot gap between the bottom of the portcullis and the floor) and unusable. The door has been removed. The room used to be lined with tapestries, but only a few badly mildewed threads remain of these.

Second Floor[edit | edit source]

The old dormitory once slept as many as sixteen monks. Today only a few beds remain, all of recent make, which have been brought to, or constructed at the tower by pilgrims and clerics of the Ochre Womb. Seldom used, the beds are rather musty and mildewed and are home to various species of vermin. For those visitors devout (or desperate) enough to stay overnight in the tower, the beds provide a humble place to sleep. There is little of value in any of the trunks, although the curious may find various journal fragments left by previous visitors.

Third Floor[edit | edit source]

The original use of the third floor is uncertain. It is now used as a hall of ritual by the visiting clerics of the Ochre Womb and as a meditation chapel by pilgrims. The podium/altar was placed here for the use of visitors. Compared to the rest of the tower, this chamber is in relatively good repair. Visiting priests of the Ochre Womb are fairly diligent about upkeep of the hall. The existence of the hidden alcoves in the walls has been forgotten by the clerics.

Fourth Floor[edit | edit source]

It is believed that this chamber was the hall of ritual. It is common practice for Ilviran halls of ritual to be constructed with east windows only. This and the ornate wall paintings depicting various elements of Ilviran theology are the basis of this belief. The paintings are now badly faded from exposure to the elements. The best preserved of these depict Seafarer Ibenis and Chuchlaen Wheelwright, two of the more important figures in the Ilviran mythos. One painting, which seems to depict the “Court of Ilvir” is defaced with some hastily scratched graffiti. Written in Harnic, in the Lakise script, is a obscene scatalogical comment on Ilvir and his church, and a praise of Agrik. This graffiti appeared three years ago. Who placed it there, and what happened to him/them, is open to speculation.

The rubble is from the collapsed upper floors of the the tower. This, and the decay of the wooden floor makes the southern section of this level somewhat unstable.

Fifth Floor[edit | edit source]

This floor is highly unstable. Careless visitors may find themselves unexpectedly deposited on the fourth floor. It is far from clear whether or not this was the top floor of the original structure. It seems likely that there was at least one more floor above this. In any event, the chamber is now completely exposed to the elements. In most places the walls rise about six feet above the floor of the room. As is the case with the alcoves on the third floor, their existence has been forgotten by the clerics of Ilvir.

Visitors to this floor have reported a sense of “closeness” to Ilvir, and there are a few vague comments in the Ochrynn Manuscripts referring to “the chamber of Oneness” and the “manifestation of the Courts” within the tower.

A few pilgrims have reported seeing visions of Ilvir or his semi-divine servants while on this floor. Others have told tales of looking out of the tower from this floor and seeing not the surrounding pit but the desolate landscape of the “Blasted Plains” which are believed to be the home of Ilvir on Yashain. On occasion, pilgrims or clerics have disappeared under bizarre circumstances while visiting this floor. These events have given rise to the common belief that the fifth floor (at least) has a special relationship to Ilvir.

Interior Map Locations[edit | edit source]

This map and those on the following pages are interior scale maps of the specific areas outlined on the tunnel complex map on page 12. A special Underground Interior Key is provided at the foot of each page of cavern interior descriptions for the features specific to the caverns.

To prevent using ridiculously cumbersome elevation numbers (ie. -1270) or hopelessly confusing changes of elevation due to the slope of the upper ground level, all elevations are derived from the chamber illustrated on this page. The floor of this chamber is given as 0 feet even though it is 70 feet below ground level. All elevations on this and following plans are given as a figure plus or minus 0.

It should be noted that the floors of underground chambers are far from being smooth, level surfaces. We have shown significant changes in elevation, but GMs should bear in mind that the floors are often rubble strewn, hole spotted, and uneven. Careless or inattentive explorers should be treated accordingly.

The Church (Cavern Entrance)[edit | edit source]

File:Araka-Kalai-the church-01.jpg

 

The name of this cavern is derived from its high domed ceiling, which has the appearance of the vaulted nave of a cathedral. In addition, the limestone here is intricately veined and coloured, and is extremely beautiful when seen under torchlight. The acoustic effects of this chamber are also impressive. Almost any noise, no matter how quiet, made within this chamber can easily be heard.

(1)

Entrance to the Church is from ground level 70 feet above the floor of this chamber. Although the drop is nearly vertical, handholds and steps have been cut into the rock, as well as a few ledges for use as rest stops. It is possible for a reasonably fit human to climb down from the surface, although it is not without its dangers. A rope and a light source (at least) are advised. The steps and ledges were cut about seven hundred years ago and are only sporadically maintained. A wise explorer will check each step carefully before committing himself to it. An additional danger is water seepage, making the climb extremely slippery.

The rubble pile is littered with the bones of numerous creatures, including those of several would be explorers. In many cases these have been split open and the marrow removed, probably indicating that the cavern is sometimes visited by carnivorous or carrion eating Ivashu.

Light from the surface is dim at best. Only when the sun is directly overhead is there any appreciable illumination of the cavern. One hour before or after noon the chamber is dark.

The pool of standing water is extremely cold. Fed by seepage, it is shown at its lowest point. In late spring it will rise at least to the level of the surrounding hollow and may well overflow, draining south. As shown, the pool is about twelve feet deep. The water is drinkable, but has a particularly unpleasant taste due to mineral salt leaching.

(2)

To the east, a tunnel opens off the church to the so-called Gallery Tunnel. The nearly vertical hundred foot cliff blocks all but the most intrepid explorers.

The limestone of the cliff face is particularly friable and attempting to scale it without a rope is an excellent way of committing suicide. At one time there was a wooden stairway built down the side of this cliff for the use of clerics maintaining or operating the dam (see page 21) Since the abandonment of Ochrynn c. 300 TR, however, the dam has only irregularly been visited and the stairs have long since collapsed and rotted.

(3)

South of the Church the cavern narrows to two tunnels leading to the Great Chamber. The culverts in these tunnels are carved by spring runoff. The floor of these tunnels tends to be extremely slippery and treacherous. Many explorers have found it easier to descend into the culvert and walk along its bottom, than risk the danger of falling from the narrow path.

(4)

This fifty foot cliff descends to Thelgrin tunnel which also leads to the Great Chamber. Compared to the cliff at the Gallery Chamber (2), this is a relatively easy descent, with plenty of ledges and handholds.

(5)

Hasbod's Chamber. This cavern was once the residence of a particularly devout Ilviran cleric called Hasbod of Trenla. He dwelled here for about two decades c. 540. Hasbod was a somewhat peculiar man who was in the habit of disguising himself as a Nolah to discourage visitors. He disappeared in 543. Many of his colleagues believed that he was actually an Ivashu, and had been summoned back to the Brooder.

(6)

Benga's Drop. This hole descends about a hundred and fifty feet to a lower level of caverns. The decaying remains of a few ropes, reminders of explorers who never returned, can be found trailing over the edge. Descending without a rope is possible but extremely dangerous. On occasion a peculiar, acidic odour emanates from the hole. This smell is vaguely reminiscent of that given off by certain types of Ivashu, notably the Vlasta.

The Wheelwright’s Hall[edit | edit source]

File:Araka-Kalai-wheelwright’s hall-01.jpg

 

The Wheelwright's Hall, named in honour of Chuchlaen Wheelwright, the semi-divine servant of Ilvir who is believed to labour forever, attempting to build the perfect wheel. What connection Chuchlaen has with this chamber, if any, is obscure. It seems likely that the name is simply imaginative.

The Wheelwright's Hall is reached from the Church (see previous page) via the Gallery Tunnel. The Gallery Tunnel is so named because its walls are covered with brilliantly coloured, and elaborately patterned flowstone. Many visitors have observed what appear to be pictures in the flows tone. Most reports suggest that the “scenes” depict elements of Ilviran theology, although all such "pictures" require the use of a reasonable amount of imagination, or religious conviction, to be appreciated.

(1)
The Dolis Hollow

This feature was apparently formed by the erosion and collapse of the ceiling of a lower chamber. The rubble at the bottom of the hollow seems to have blocked any chambers or passages that may have been connected. There are the bones of numerous creatures, including humans, scattered throughout the rubble. An obscure passage in the Ochrynn Manuscripts suggests that an early group of worshippers used to practice sacrifice of humans and other lifeforms here. Some of the bones are of very recent origin.

(2)
The Chiming Tapestries

These are among the most breathtaking features in the entire cavern network. Formed by the flow of water through ceiling cracks and over ledges, these delicate wavy curtains of calcite are spectacularly beautiful. Reaching from the ceiling to within a few feet of the floor, the Tapestries are stained by colourful bands of mineral matter. A few of them are slightly phosphorescent.

The Chiming Tapestries.

In addition to their visual beauty, when tapped lightly the Tapestries give off a pleasant, although piercing chime. A recent party of explorers, entranced by the sound of the Tapestries, were surprised and attacked by a group of Aklash and badly mauled. This has given rise to speculation that the sound of the chime is a summons to various forms of Ivashu.

(3)
The False Passage

This tunnel leads to the reservoir behind the Dam (see following page). The name reflects the fact that it leads to a dead end. Even in times of drought there is water backed up behind the dam, and the water is numbingly cold. Because of this, all but the hardiest of swimmers would soon succumb to cramp.

(4)
The Column Field

These columns and stalactitite/stalagmite formations are almost the equal in beauty of the Chiming Tapestries. The mineral deposits are intricately banded in shades of yellow, red, brown and blue. This formation has been growing for several millenia; the largest of the columns is nearly four feet in diameter, and most of the stalactite/stalagmites are within a few centuries of meeting.

A common practice among early explorers of the caverns was to leave a small metallic object such as a ring or coin atop one of the stalagmites. As time has passed, many of these have become wholly or partly embedded in the stone by successive layers of deposit. This practice has continued to the present day. It is considered extremely bad luck, or even heresy, to remove any item left behind. Pious Ilvirans see the objects as offerings to the god who “in his patient and careful manner, gathers all to him”.

(5)
The Dam Walk

As its name implies, this passage leads to the Dam. Although the lower reaches of the cavern are often wholly or partly flooded, it is the only effective way of reaching the dam. For further details, including a map of the lower reaches of the Dam Walk, see the following page.

The Dam Complex[edit | edit source]

File:Araka-Kalai-dam complex-01.jpg

 

The dam was constructed by the Order of the Ochre Womb in the mid-first century to regulate the flow of water into the pit. This created a large underground lake behind the dam. The intent of the builders is no longer clear; the Ochrynn Manuscripts mention both a “fear of flooding” and a fall in the fluid level of the pit. Speculation is that the early priests were concerned with seasonal fluctuations in water level.

Regular maintenance and operation of the dam has been sporadic since the of Ochrynn c.300 TR. The present clerics of the Ochre Womb last operated the dam during the heavy rains of 707.

Note that although the water texture shown here does not cover the sump or rubble texture, the water actually flows over both. In the case of rubble, rocks are visible above the surface of the water.

(1)
The Dam Walk

See (5) on previous page for details.

(2)
The Shelf

This is reached from the Dam Walk only by clambering down the rubble plug. At one time there were stairs carved into the stone here, but they were covered by a partial ceiling collapse several centuries ago. No attempt has ever been made to clear them.

It is not unusual for the water to rise and cover the shelf. During early spring the water level can rise with alarming and unpredictable speed. In 707 three acolytes of the Ochre Womb were trapped in the Dam House by rising water. The water level fell after two months. Only one of the acolytes survived the experience. The bodies of his companions were not recovered. The survivor, Jaryk of Trus, is now a priest of the order. Whispered rum our has it that he survived by killing and eating his companions.

(3)
The Dam House

This chamber was carved out of the limestone when the dam was built. Controls for the dam sluices are at the north end of the chamber. They are in very poor condition. There is evidence (cracked bones, assorted items of low value) that the Dam House has been used by at least one Nolah. Whether this is a creature that lives in the vicinity, or is merely one of the Ivashu who paused here for a time on its way to the outside world, is left to GM discretion.

(4)
The Dam

The dam is built of limestone. Water control is through three meta l sluice gates operated from the Dam House. One sluice opens onto the Shelf, the center sluice opens onto t he spill way (6), and the third opens onto the channel that leads to the Sponge (7). The Shelf gate is rusted almost shut, and the spillway gate is operable and is presently wide open. The third gate is barely operable and stands about half open. A large amount of silt and debris has built up behind the Dam, completely plugging the Shelf gate. The other two gates are partially blocked but still allow reasonable water flow. There are rough handholds cut in the face of the dam for access to the walkway atop the dam.

(5)
The Weeping Stream

This channel opens on the side of the Pit of Araka-Kalai. See the Araka Kalai local map.

(6)
Ergath’s Ledge

This alcove is one of the residences of a unique Ivashu called Ergath. Ergath is vaguely human in form, with large, flipper like feet and hands, and a thick pelt of sleek, water resistant fur. He is slightly over six feet in height and weighs about two hundred pounds. Ergath has large bulging eyes, but depends more on the acuteness of his other senses to guide him. He is a strong swimmer, and has explored much of the cave complex. He eats very little, although evidence suggests that he is indiscriminately omnivorous. Generally, he is uninterested in contact of any sort with other denizens or visitors to the caverns. He is not usually hostile, and has been known to help explorers in difficulty. He has no interest in human artifacts or treasures. Ergath is reasonably intelligent and has picked up a smattering of human languages. He has lived in the caverns for at least five centuries.

The channel to the south eventually reaches the largest chamber on this level, the so-called Arena. Except in times of extremely low water, the only access to the Arena is by boat. Visitors who wish to reach the Arena will have to bring or build their own transport. The temperature of the water eliminates the possibility of swimming.

(7)
The Sponge

This slow draining sump is caused by the presence of some extremely porous limestone. Its name is derived from the virtually constant noise of suction that it makes, which has been described by more than one visitor as sounding like the feeding of some large, unpleasant animal.

(8)
Misery Vortex

This quick draining sump is caused by an extensive rubble plug. The name is derived from the deaths of four explorers here when their small boat was battered apart in the maelstrom. A fifth member of the party survived by sheer luck. At times of very low water it is possible to reach a lower level of the cavern complex. The descent is very hazardous and has claimed the lives of more than one adventurer.

The Chapter House[edit | edit source]

File:Araka-Kalai-chapter house-01.jpg

 

The Chapter-House has been the principal center of the clerics of the Dark Order since their self-imposed exile to the caverns of Araka-Kalai in 703. For more details on the Dark Order see page 26. The Chapter-House is the name given to the chamber by the clerics of the order; it is noted on most maps as The Sounding Cave because of the constant, susurrating echo of running water from the south.

(1)
Enclave of the Dark Order

Most members of the Dark Order dwell in these crude, stone walled hovels. The accommodations reflect the order’s preoccupation with austerity and deprivation. The area is cold and damp, and has resulted in various physical ailments among many of the clerics. The brazier is normally only kept burning during meal preparations; members of the order, as their name implies, prefer the utter darkness of the underworld for most of their activities and meditations.

Enclave of the Dark Order.

As might be expected, the night-vision of most clerics has improved dramatically since their arrival, and in most cases their other senses have sharpened in sensitivity. Nonetheless, they cannot see in absolute dark, and most carry torches when traveling through the caverns. There are usually four or five clerics here at any time. Others may be exploring or walking the caverns to “commune with the brooder”. The order has two other “residences” within the caverns; one is on a lower level, reached by the Gullet (6), and the other is down Aslynn’s Grotto to the south (5).

(2)
The Veil of the Craven

This formation of flowstone is very ancient. Some have observed that the pattern of the stone gives the appearance of a massive gauzy veil hiding a face. Some early explorers regarded this as a depiction of an aspect of Ilvir. This point of view fell out of fashion several centuries ago.

(3)
Dezenar's Shelf

This eventually becomes a tunnel leading west. See the Tunnel Map (page 12) for details. This area is largely unexplored. Further development is left to GM discretion.

(4)
M’nogai Bend

This passage is so named because it is “inhabited” by a large amount of M’nogai, a lustrous green “fungus”. Although it is almost immobile and generally dormant, M’nogai presents a considerable hazard to the unwary because of its ability to rapidly convert organic matter into a fermenting slurry. This particular “colony” seems to be immune to mundane means of harm, such as fire, and may be enchanted. The M’nogai tends to blend with the flows tone in the passage, and is particularly hard to see. Some persons have speculated that M’nogai, and a few related “fungoid” life forms are creations of I1vir. This point of view is not widely held. For details on M’nogai, see the Bestiary in the HARNMASTER rules.

(5)
Aslynn’s Grotto

This passage is named after Aslynn of Jaksyn, the cleric who refounded Ochrynn in 361. Members of the Dark Order usually reach the Enclave by clambering up the rubble pile. As lynn's Grotto leads south to a secondary residence of clerics of the order, as well as to a hole descending to a lower level of the caverns.

(6)
The Gullet

This natural opening descends over two hundred feet to a lower cavern network. Three clerics of the Dark Order maintain a secondary enclave at the bottom. Access is via a wooden platform that is raised and lowered by the winch. The platform can safely carry about three hundred pounds. There are several small, unexplored side passages opening onto the Gullet.

(7)
The High Altar

This is used by the Dark Order for conducting its various rituals . The congregation, which has been known to contain one or more Ivashu as well as the human members of the order, gathers at the foot of the cliff to observe the ministrations of Tave of K'vier, the high priest. The braziers are lit during ceremonies. These “masses” are held about once a week.

The Sable Stair[edit | edit source]

File:Araka-Kalai-sable stair-01.jpg

 

This is one of the least accessible areas of the upper caverns. It can only be reached by travelling down the channel south of the Dam Complex, either at low water, or by boat. As a result, it is seldom visited, although there is considerable evidence to suggest that this was not always the case.

Hints in the Ochrynn Manuscripts, and in a few surviving journals of early clerics of the Ochre Womb suggest that the area once played an important role as the site of various rituals. Little information is available on these rituals; they seem to have ceased in the early third century TR, and it is clear that an attempt was made to edit references about their nature out of official records. Whether this was because of a doctrinal dispute or some other reason cannot now be proved.

One story commonly told to acolytes of the order may provide a clue , however. Presented as a warning against imprudent ambition, it tells of a band of “learned men” who dared to “seek out knowledge” denied them by a “wise artist”. Their folly brought them ruin, and almost destroyed their “prudent friends” who had “remained behind”.

(1)

This is the northern section of the Arena, the largest chamber in the upper caverns. The origin of the name is believed to come fom a few enigmatic passages in the Ochrynn Manuscripts which make reference to “contests of will” held in the caverns. These seem to have involved both Ivashu and Ilviran clerics in the middle decades of the first century TR, but what was “contested” is unclear. Despite the ambiguities in the Ochrynn Manuscripts, the traditional belief is that the events took place within this chamber.

Unlike other areas of the caverns, the floor of the arena is generally smooth and uncluttered by fallen debris.

(2)

Like the Dolis Hollow (page 18) this deep, rubble filled depression was formed by the collapse of the ceiling of a lower chamber. Two partially blocked tunnels (the openings are marked “a” and “b”) lead out of the depression to a lower level of caverns. The last visitor to the area, in 708, noted that there was a small colony of Vlasta making their home in the depression. Whether or not these are still here is left to GM discretion.

(3)

Water flow in this area ceased many centuries ago, with the result that the limestone growth has stabilized. Many of the stalactites and stalagmites are carved in the shape of stylized Ivashu. Umbathri are the most common figures depicted, although all of the five “common” varieties are shown. One of the “Umbathri stalagmites” is shown at the top of the next columns. There are also three figures that appear to be human. Who these represent, if anyone, is not known, although there is some speculation that one of them is a depiction of Kulosir S’gain, a cleric of the Ochre Womb who was active c.97 TR.

Araka-Kalai – Carved Umbrathri stalagmites.

 
(4)

The treacherous steps carved into the side of the chimney are the source of the chamber's name. They are clearly made by human hands, although there is no record of their construction in the Ochrynn Manuscripts. What few references there are to them speak of the "ebon steps" that lead "to the darkness of false truths" . Although these kind of obscure, seemingly contradictory statements are not uncommon in the Manuscripts, it seems evident that the author of the applicable passages was issuing a strong warning against descending the stairs.

Some scholars have suggested that the steps were built by an early "heretical" faction of the Ochre Womb in a futile attempt to reach the Blasted Plains on Yashain. Although this seems unlikely, it is true that persons with high auras suffer disquiet or pain when near the steps. The last person known to attempt a descent of the steps was Ludir of Woreld, an Ilviran priest from Shiran who disappeared in 674. His fate is unknown, although a few days after his disappearance, three acolytes at Ochrynn had identical dreams in which Ludir appeared to be suffering terrible torments at the the hand of some strange creatures.

The Dark Order[edit | edit source]

In 687 the Order of the Ochre Womb, in cooperation with the Order of Seafarer Ibenis in Shiran and the Order of the Pia-Gardith in G.olotha, began to supply the Agrikan order of the Octagonal Pit with Ivashu for use in the Pamesani Games in Shiran, Coranan, and Golotha. Their motivations were largely pragmatic, an attempt to come to terms with the Agrikan church.

This caused unease among some clerics of the Ochre Womb. They argued that giving “the children of the Brooder” to the Agrikans was an impious act. For several years this dissaffected group was hampered by a lack of effective leadership and were unable to do more than make a nuisance of themselves.

Tave was a mendicant cleric who claimed to come from Tashal. His arrival in 691 provided the dissidents with a charismatic and eloquent leader. Tave continually spoke of the Tale of the Sundered Claws and the Blood of Agrik. According to common theology Ilvir created the V’hir, fiery demons in Agrik’s image from eight drops of blood shed in battle with the goddess Larani. 11vir is said to have performed this service in exchange for the severed claws of Agrik's hand. Tave dwelt at considerable length on the later elements of the tale, in which Agrik orders the V’hir to slay I1vir, only to find that they refuse. 11vir tells Agrik that the V’hir will never harm their maker, and that they will perish at the Brooder’s command.

Tave used the tale as an allegory for the relationship between the churches of the two deities. “There is no honor in the Immortal Warlord, and less in his clergy. No bargain can be made with servants of the Reaper. Only might and destruction do they understand, and nothing know they of creation.”

In 692 Tave founded the Dark Order from the dissident clerics of the Ochre Womb. The new order was tolerated by the “orthodox” clergy, and operated openly within the Ochrynn temple for several years.

The order drew its name from a quote in the Ochrynn Manuscripts; "And out of cold and darkness came life, not mortal but everlasting". Eventually, the members of the order came to believe that darkness and deprivation were requirements not only for divine creation, but for worship and daily living.

The Descent[edit | edit source]

Discord between the two orders grew stronger with the passage of time, and in 702 Tave made preparations to lead his flock into the caverns of Araka-Kalai. This caused some internal debate in the Dark Order, and a few clerics renounced their membership, but eventually Tave prevailed. In 703 the Dark Order, which then numbered about thirty members, went into self-imposed exile in the caverns of Araka-Kalai. Tave claimed that “in the holy darkness of the Brooder all will be enlightened”, a turn of phrase which amused the clerics of the Ochre Womb.

For several years explorers and pilgrims made sporadic contact with the Dark Order in the caverns of Araka-Kalai. Since 708, however, no contact has been reported, and it is generally assumed that the order died out or has left Misyn.

The truth is that the Dark Order withdrew to less accessible areas of the caverns and deliberately severed contact with outsiders. Tave made this decision to facilitate his plan to “protect the Brooder’s chosen”. During the decade in which he lived at Ochrynn, Tave made contact with various Ilvirans from western Harn who were disturbed by the use of Ivashu in the Pamesani arenas. He convinced them that the only way to prevent this "slighting of the Brooder" was to take coordinated direct action. In effect, by the time of the Descent, Tave had a loose organization of 11 virans in western Harn opposed to the use of Ivashu in the Games.

In 715, Tave sent messages to these diffuse groups announcing that “the time of redemption is come”. This was the long expected call for direct action that his agents had been waiting for. An escalating campaign of attacks on Ivashu suppliers, release of captive beasts, and other harrassing actions began. Most of these agents have little knowledge of each other’s existence, and few have had any contact with Tave since the “redemption message”. As a result, it is only in the last year that anyone has begun to suspect that the attacks are coordinated or organized.

Doctrine[edit | edit source]

Soon after founding the new order, Tave introduced a distinct doctrine from that held by the Ochre Womb. The Ochre Womb espouses Ilviran Dualism, the predominant school of Ilviran theology. This postulates that each being has two souls, one that stays with the body after death and one that goes to its afterlife.

Tave extrapolated this belief to include the notion that all life is the creation of Ilvir, and blended it with elements of the Doctrine of the Barren Cycle, other philosophies, and with some original ideas. The Doctrine of the Barren Cycle is a school of Ilviran thought that argues that Ivashu are a higher form of life than human kind. Tave postulated that Ivashu (by which he meant all life) are made from the body of 11vir. He rejected the belief that 11 vir had need of Agrik's claws to make the Ivashu, claiming that “the Master’s will and flesh is the oneness of us all”.

Tave emphasized reincarnation as a reward. He argued that devotion to the will of Ilvir moves the worshipper up the “Ladder of Creation” (see below). Impiety causes reincarnation on a lower rung, or in extreme cases, being cast into an “Afterworld” of eternal suffering.

The most radical part of Tave’s doctrine was the rejection of other gods. Although he did not argue that the other gods did not exist, he postulated that they were creations of Ilvir. He implied that Ilvir was one of the First Gods, the “Immutable Ones” of whom the lesser gods (such as Agrik) were servants. According to Tave, the lesser gods “strayed from the path of the Master”, and they and their worshippers are to be pitied and scorned. These notions are far removed from the normal tenets of Ilviranism, and indeed, of the beliefs common to most Lythian religions. This doctrine has caused the Dark Order to be labelled heretical.

The Ladder of Creation[edit | edit source]

The Ladder of Creation was Tave's codification of I1vir’s creations. The higher one rose on the Ladder, the closer one came to the deity.

  1. “Divine” Ivashu: (Nolah, Hru, etc.)
  2. Human Form Ivashu: Beasts of Conscience
  3. Animal Form Ivashu: Beasts of the Common Plane
  4. Bird Form lvashu: Beasts of the Upper Plane
  5. Sea Form Ivashu: Beasts of the Lower Plane
  6. The Lower Order: (insects, etc.)
 

Humans represented a state of being in which the soul was tested by Ilvir for worthiness. The lower rungs on the ladder were occupied largely by non-sentient creatures, who were performing penance for past wrongdoings in a higher form. Tave’s planes of existence were based on the elements, and served to classify life forms by their environment.

AIR (the upper plane)
EARTH (the common plane)
WATER (the lower plane)
FIRE (the Afterworld of eternal suffering)

Practices[edit | edit source]

The religious practices of the Dark Order involve considerable self-deprivation. The clerics spend much of their waking life in the absolute darkness of the caverns, the better to “seek the oneness of creation”. However, the code of darkness goes only so far. Fires must be built to cook a nd for warmth, as temperatures below ground are only slightly above freezing. This austere lifestyle has caused various maladies among the clerics.

Fasting is common (sometimes because of a shortage of food rather than from firm doctrinal reasons) as is the severing of the top joints of the fore and little fingers of the left hand. All clerics of the order bear a tattoo on the back of the left hand of a serpent devouring its own tail.

Araka-Kalai – Hand tattoo and severed fingers of the Dark Order.

Having no natural light underground, members of the Dark Order operate on a vastly different schedule than people who live on the surface. Day and night have little meaning for them. Their time is divided into three irregular periods of variable duration called “Service,” “Preparation,” and “Searching”.

Service is the performance of “holy work”. It includes prayer, exploring the caverns (which is believed to lead to greater enlightenment), and “labouring with the Divine” (working with Ivashu). The clerics usually sing their prayers, a tradition that began with the the order's retreat to the caves. Service is performed in darkness if possible, and never with more than the bare minimum of illumination.

Preparation is the mundane work required for survival underground. This involves food gathering, cooking, and maintenance of their living quarters. It is during periods of preparation when members of the Dark Order venture to the surface to gather food, firewood, and other necessities. Such visits to the surface are invariably made during the night.

Searching is the Dark Order's term for sleep. At such at time clerics are said to be “stretching a hand through inner darkness” to reach an understanding of Ilvir.

Tave of K’vier[edit | edit source]

Unknown to the other clerics of the Dark Order, Tave is a unique form of Ivashu who is able to assume human form. His secondary form is that of a mottled white and brown serpent about thirty feet long. (HARNMASTER statistics for both forms are given on page 16 of the adventure insert.)

Araka-Kalai – Tave of K’vier, leader of the Dark Order.

In human form Tave appears to be no different from other men. The only characteristics of his serpentine self that are evident while he is in human form are a vague reptilian cast to his features and a noticeable dryness of his skin. The top joints of the fore and little fingers of his left hand are missing, although in his case the lack is natural, as opposed to the surgical removal practiced by the other clerics.

Tave believes that Ilvir gave him human form and abilities to enable him to put an end to the practice of sending lvashu to the Pamesani games. Whether or not this is true is open to question; Tave has no proof except the “knowledge” that he was created with

Conclusion[edit | edit source]

No description of Araka-Kalai would be complete without some discussion of the bizarre creatures that inhabit the area. The following is a summary of information available in the HARNMASTER rules, the HARN regional module, and GODS OF HARN. It also includes some new data.

The viewpoint used below is the one most normally accepted as "truth" by Harnians. As noted elsewhere in this module, some sects of Ilvir have radically divergent opinions on the nature of the Ivashu and the means of their creation. If desired, GMs can easily adapt the information given below to accommodate such opinions as whole or partial “truth”.

The Ivashu[edit | edit source]

Ilvir’s “enchanted"” creatures are also known as the “Fatherless Multitude” (by Ilvirans) and the “Accursed Beasts of the Barren Circle” (by non-adherants). Ilvir creates the Ivashu somewhere at Araka-Kalai, making use of a limited number of souls which he is constrained to use over and over again.

The Ivashu are totally sexless and cannot breed; when they die, their auras/souls return to Araka-Kalai, where Ilvir reincarnates them in a new body. After spending some time at the court of the deity, they are sent into the world again. Many are quickly slain by other Ivashu, but some survive and may be found in any part of Lythia.

Most Ivashu possess strange powers. Many species are intelligent, and speak Ivashi, their own language; others are semi-intelligent and operate largely on instinct. Some of the more benign intelligent varieties have even learned local human dialects. A few species seem to live for centuries, while others have lifespans that can be measured in months.

Five varieties of Ivashu are the most common. It is not known whether this is because they have proved most adaptable to survival, or because they are the easiest to create. The five “common” Ivashu are: the Aklash, the “Vessel of the Choking Wind”, a semi -intelligent, self-regenerating monster, whose breath causes extreme nausea in its victims; the Hru, a gentle rock giant which dwells in highland regions; the Nolah, the “Dank Stalker” or Hârnic Troll; the mischievous babbling Umbathri, startlingly ugly “Bearers of the Mask” who can blink in and out of existence; and the small, fragile, and dangerously fast Vlasta, called the “Eaters of Eyes”. Further details and statistics for the “common” Ivashu can be found in the Bestiary section of the HARNMASTER rules.

Uncommon Ivashu[edit | edit source]

Ilvir enjoys creating experimental lifeforms, and may produce any conceivable beast in some quantity. Many varieties are unique, although whether these represent “prototypes” for new species, are created to perform a specific task, or are “toys” with which the deity entertains himself, is unknown. Three unique Ivashu are discussed elsewhere in this module and in the adventure module insert. They are Tave of K’vier, on the previous page, Ergath, on page 21, and the Ogarna on page 14 of the adventure module.

Although the five "common" species account for almost ninety five percent of the Ivashu that are created, at least one variety occurs in significant enough numbers to deserve mention. This is detailed below. GMs may wish to use these creatures when “Rare Ivashu” are generated on the HARNMASTER encounter tables.

The Polan-Tekek is actually two symbiotic Ivashu, the Polan and the Tekek. The Polan is a large, semi-intelligent humanoid creature about six feet high. The Tekek is a small, crab like creature with large eyes and a well protected brain case. When operating in symbiosis the Tekek clings to the neck of the Polan with its clawlike hands and inserts a pair of thin tentacles into orifices in the side of the larger creature’s neck. These connect to the Polan’s central nervous system and bloodstream, allowing the Tekek to receive sustenance and to use its formidable intelligence to complement the larger creature’s physical skills.

Araka-Kalai – Polan-Tekek, a rare Ivashu.

Although the Polan and Tekek are capable of functioning independently, they are seldom found disconnected because of the advantages of combination. The Polan’s eyes are weak and monochromatic, whereas those of the Tekek are excellent. On their own Tekeks are all but immobile, and Polans lack the intelligence to use tools.

Polan-Tekek

Str 17
End 16
Dex 12
Agl 11
Spd 12
Eye 15
Hrg 11
Smt 11
Int 18
Aur 16
Wil 12
Mob 60
Dge 55
Ini 63
FR 02
Unarmed Combat: 65 4/b
Club/Spear/Knife: 60
Pyrokinesis: 85
Armour: B4 E3 P3 F4 S2 T3 (except eyes)

Resources[edit | edit source]



 
Sources